Do-It-Yourself (DIY) Project Guides and Grants

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Resource Type:Curricula and Instruction; Curriculum Materials
Grade Level:
K 1 2 3 4 5 6 7 8 9 10 11 12
Organization:Allen Distinguished Educators (ADE)
Summary:Created as part of the Allen Distinguished Educators (ADE) Program, these project guides encourage K-12 teachers working in unique educational settings to bring award-winning innovative computer science, engineering, and entrepreneurship projects to their classrooms. The guides feature video tours of successful projects created by ADEs alongside detailed project plans that enable teachers to implement similar projects in their own classrooms. Projects include the 52 Minute Challenge, in which high school students get 52 minutes to find a real problem on campus, document it, develop a solution, and prepare a market-based presentation to be given the following day; Circuit Arcade, in which middle level students gain an understanding of the engineering design process as they build a cardboard arcade game for which winning or losing completes an electrical circuit; and Hermit Habitat, in which elementary students discover the importance of collaboration when working under a tight deadline, as they design a hermit crab habitat, document it, develop a solution, and prepare a market-based presentation to be peer-reviewed the following week.
Subjects: 6-8; 9-12; elementary school; engineering; funding; guide; high school; k-12; k-3; k-4; k-5; k-5 geosource; k-6; k-8; k-9; middle school; teachers resources
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